"Transforming cultural ideas of manhood is the most important step in reducing violence in the world." - anti-sexism activist Jackson Katz during yesterday’s #TEDxChat
Thank you to everyone who joined our #TEDxChat with Jackson Katz yesterday to discuss how men can help prevent domestic violence. We loved all of your thoughtful, intelligent comments!
A ton of people chimed in for the conversation — you are all amazing, thank you!! — and we want to send a special thanks to upworthy, bustmagazine, and hollaback for joining us!
Two of our favorite comments from you all after yesterday’s chat:
We hope the conversation gave you something to think about, and thank you again for bringing all your fabulous brains and ideas.
Saving this for later.
Been thinking a lot about my own proclivities toward gender and violent culture lately. I just ended a session as a dungeon master at a D&D table that was predominantly female, and caught myself a lot in writing, planning, and executing creative content that, when I looked at it, made me wonder about the ways in which I perpetuated male and female character stereotypes (I realized in week 2 that every npc I had created was male, that most were involved with some form of martial or male-gendered occupation, and that violence was always an easy answer out of a problem if need be). The only female characters were goddesses or girlfriends. Soooo it looks like I talk a good game until I actually create something. Time to fix that.
Probably the easiest way to adjust this is to completely switch the “default” gender you use to female. Make every character female unless the story requires a male. This will seem too much, but when you go back and look you will probably wind up with a decent handful of male characters regardless, but you’ll also have a nice cache of female ones.